May 04, 2024  
2015-2016 Undergraduate Catalog 
    
2015-2016 Undergraduate Catalog [Archived Catalog]

ART 4461 - Character Rigging and Animation


The fundamental purpose of this course is to prepare 3D character designs for animation. Students will build skeletons, rig characters, “skin” them, and pose the characters, testing them for animation. The course will examine the process of creating joints to assemble a skeleton, fine-tuning joints for realistic motion, rigging bodies and faces, and binding a characters skin to its skeleton.

Prerequisite/Corequisite:
Prerequisites: ART 1010, ART 1020, ART 1030, ART 2450, ART 2455, ART 2510, ART 2520, ART 3452, ART 3463, and either ART 2100, ART 2150, ART 2200, or ART 2700 with grades of C or higher

Hours:
3