Apr 20, 2024  
2021-2022 Undergraduate Catalog 
    
2021-2022 Undergraduate Catalog [Archived Catalog]

ART 4461 - Character Rigging and Animation


The fundamental purpose of this course is to prepare 3D character designs for animation. Students will build skeletons, rig characters, “skin” them, and pose the characters, testing them for animation. The course will examine the process of creating joints to assemble a skeleton, fine-tuning joints for realistic motion, rigging bodies and faces, and binding a characters skin to its skeleton.

Prerequisite/Corequisite:
Prerequisite: ART 3453 with a grade of C or higher

Hours:
3