Nov 21, 2024  
2024-2025 Undergraduate Catalog 
    
2024-2025 Undergraduate Catalog

ART 4461 - Character Rigging and Animation


The fundamental purpose of this course is to prepare 3D character designs for animation. Students will build skeletons, rig characters, “skin” them, and pose the characters, testing them for animation. The course will examine the process of creating joints to assemble a skeleton, fine-tuning joints for realistic motion, rigging bodies and faces, and binding a characters skin to its skeleton.

Prerequisite/Corequisite:
Prerequisite: ART 3453 with a grade of C or higher

Hours:
3