Dec 14, 2025  
2025-2026 Undergraduate Catalog 
    
2025-2026 Undergraduate Catalog

ART 3463 - Character Rigging and Animation


In this course students will learn how to animate and output the 3D assets that were created in ART 2455 and ART 3453. The focus will be the movement of objects within 3D space. Students will first learn how to produce mechanical movement. Students will also learn the simulation techniques used to create realistic physical reactions. Students will then learn how to rig a character model that can be used for animations, gaming and virtual reality applications.

Prerequisite/Corequisite:
Prerequisite: ART 2455 with a grade of C or higher, or permission of the Department Head of Visual Arts

Hours:
3